AI Insights · Timothy · July 2023
Top 5 io Games Performance in Norway Q2 2023
In the second quarter of 2023, the top 5 io games in Norway demonstrated varied trends in downloads, revenue, and active users, with notable performances from [Hole.io](https://app.sensortower.com/overview/5b08105695a243116dc61488?country=US) and [Paper.io 2](https://app.sensortower.com/overview/5b6af0a62ba45d4cc3be4963?country=US).
During the second quarter of 2023, the top 5 io games in Norway showcased interesting trends in terms of downloads, revenue, and active users. The performance metrics for these games, sourced from Sensor Tower, offer a detailed look into their market presence.
Agar.io saw a modest fluctuation in weekly revenue, peaking at around $220 in early April and ending the quarter at approximately $142. Downloads had a slight decline, with the highest value at 245 in early April, dropping to 114 by the end of June. Active users started at 844 in late March, with a slight dip to 700 by the end of the quarter.
Snake Rivals - io Snakes Games experienced consistent weekly revenue, peaking at $207 in late April and maintaining around $197 by the end of June. Downloads spiked notably to 160 in late April and another peak of 138 in late June, while active users surged to 401 in late April, settling at 257 by the quarter's end.
Hole.io demonstrated significant growth in both downloads and active users. Weekly downloads reached a high of 2.6K in late May, while active users peaked at 12.9K during the same week. Revenue also saw an upward trend, with a peak of $211 in mid-June, finishing the quarter strong at $205.
Paper.io 2 showed a notable increase in revenue, climbing from $67 in late March to $204 by the end of June. Downloads fluctuated, peaking at 1.6K in early May and ending the quarter at 1.2K. Active users started at 5.5K and saw a slight increase to 5.4K by the end of June.
State.io - Conquer the World exhibited stable weekly revenue, peaking at $141 in late June. Downloads peaked at 1K in early April but saw a decline to 425 by the end of June. Active users showed a stable trend, starting at 3.2K in late March and ending at 2.9K by the end of the quarter.
For more detailed insights and analytics on app performance, visit Sensor Tower.